The forest mod api map2/6/2024 ![]() Total "flower" elements - any flowers or seeds count as this element Represents the current "counts" of each element in the alchemy bench Key Represents a definition for a new solitary bee Represents a set of scripts for a menu definition Represents a crafting recipe for the workbench Represents a definition for a new NPC (v2.1.0+) Represents a definition for a new NPC (deprecated in v2.1.0+) Represents a definition for a new menu object Represents a layout of slots for a menu definition Represents a generic instance, used for items, objects, buttons, gui, and menu objects Represents an ingredient for a crafting recipe Represents the help information shown on a menu Represents an x/y coordinate, relative to the top-left of the world Represents a bounding box for an instance Represents a blueprint instruction for the worldgen ![]() Represents a definition for a new butterfly Represents a definition for a new social bee ![]() Represents the current alchemy pot when checking combinations through api_define_incense() In reality all of these datatypes are just table elements with different key values set that you can access with datatype Datatype These are custom "datatypes" to help make the API clearer. Whenever we mentiond an OID we are referring to the item's unique game ID, check the OID Reference for more info. Methods, like api_create_log(), are in orange and can also be clicked on for more details. Hooks, like register(), are in blue and can also be clicked on for more details. Methods related to using up items the player hasĭatatypes, like table, are in yellow and can be clicked on for more details. Methods to check if the player is in a multiplayer game Methods to access and call other loaded mod methods Methods to give the player items or money Methods to draw sprites or shapes in draw cycles Methods to describe game metadata like dictionary definitions Methods to define things like items, objects, bees, butterflies or recipes Methods to create new instances or effects Methods to get all instances of specific types Cut/Grow Trees (ex.LUA datatypes that are referenced in the APIĬustom datatypes (LUA tables) that are referenced in the APIĬustom hooks your mod can implement to react to certain game events or cycles.Holders, Sled (toggle between Log/Rock/Stick)) Fill Holders (Sap, Water Collector, Bone,Arrow,Stick,Rabbit.cut bushes (only small radius around player includes gardens, aloe.).Sphere (Hold X and use the scrollwheel to change the radius release to execute).Build Hack (enable creative mode use F to build instant).No item consume (Items will not be removed from your inventory (in crafting or when consumed)).Item Hack (infinite items in inventory).Buildings - Cancel Ghost / Repair / Collision (build anywhere will not work for structures where collision is important (e.g.Auto Lighter (automatically light dynamite/molotov).Fast Bow (even faster with Item Hack equip bow first, then enable) + Flintlock(shoot faster when running faster).Instant Building Destroy (Destroy buildings with 1 hit).use scrollwheel with hole cutter to change the size.T - Respawn/-add last prop/item/animal/mutant.X - Sphere (Hold X and use the scrollwheel to change the radius release to execute).Switched toggle+label position, so text can be longer.Localization! (currently English, German, Polish, Dutch).L18n: Added Simplified Chinese, Portuguese.L18n: Added Turkish (by DOMTÄ°S ÇORBASI). ![]() Supported languages (change in "Game"-Tab)Ĭontact me on Discord to add your own language. If you restart The Forest it will apply the saved settings (when opening UCM the first time). You can now save, load or reset the Ultimate Cheatmenu settings (in Tab "Game").
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